Medieval: Final: Andrew

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There’s my final above.  You can get a larger view if you click on the image.  I know you could scroll through the blog and see the whole process… but I thought it’d be nice to collect it into one gif.

medieval week 3: naoki

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Yes, i was lazy this week. Therefore, not much progress and not much to report. I know, I know  it’s due next week so I’ll put some extra effort this week to make it up. You shut up.

Medieval: Week 3 Progress: Wurm

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There is so much to report this week I don’t even know where to start.  I began making a hand.DSCN3782I put the hand onto the figure and it pretty much ruined the details I had been fleshing out.  Ah well.DSCN3784One more week to go.  This is really progressing well (and by well I mean slow).  Did up another arm.  DSCN3783We’ll see how this pans out.

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Medieval: Week 3 Progress: Danny

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Week 3 begins the process in Adobe Illustrator. Not a whole lot to report here, it’s just a matter of getting things finished.

One change to make note of, the Sasquatch is now going to be more of a silhouette instead of a fully realized character in order to further push the emphasize on Robin Hood.

See you next week for the FINAL!

Medieval: Week 3: Andrew

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Not a whole lot to report this week.  I started with the 3D render from last week, switched it to grayscale and started painting right over the top in Photoshop.  Some people like to paint completely in grayscale and then add all the color right at the end with an assortment of layer styles.  I prefer to get the color started a lot sooner.

Something I’ve been wrestling with on this picture is what all these giant shapes should be made of.  Initially it was all over the board but I think I’ve settled on silver, bronze, glass, and stone.  By grounding the image with a few recognizable materials I’m hoping to create a greater sense of realism and age.

Medieval week 2 Naoki

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Medieval: Week 2 Progress: Wurm

banner2 Let’s get right to it.  I am definitely going with the aquatic type theme.  For the medieval aspect I am aiming to create a creature that is in-between evolution stages… not quite fish, not quite another creature.  So here are the progress shots for this week.

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Started with the fish tail shape.                          Added the fish tail to a used maquette base.

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Began shaping the torso and shoulders.        Added arm skeleton.

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Chest and belly clay cover added.                     Added the head, extended tail and started arms.

 

See you next week for more progress.  Word.

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