So, now my focus has to be texturing. However, Mr. Maya doesn’t want to recognize my model as a polygon object and didn’t wanna let me use UV mapping tools. Great. Everything is done in poly so it should not be a problem but since this moody-grumpy software doesn’t wanna cooperate, I had no choice but to remodel it in polygon, again. Luckily, it’s pretty simple model so it was not a big deal but I was not happy to go thru extra step to do what I wanted to do.
Anyway, after I remodeled it, things worked just fine and I was able to do some test render with some textures on the objects.
Here are some test rendered images of each object.
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